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A NEW OPTION IN PAIN PREVENTION WITH BLISS©, A THERAPEUTIC VIRTUAL REALITY SOLUTION IN BONE MARROW CONTEXT: RESULTS OF A FRENCH OPEN-LABEL MULTICENTER RANDOMIZED PHASE II/III STUDY (REVEH TRIAL)
Author(s): ,
Katell Le Dû
Affiliations:
Hematology,Institut Inter-régional de Cancérologie, Centre Jean Bernard/ Clinique Victor Hugo,LE MANS,France
,
Anne-Lise Septans
Affiliations:
ILC Jean Bernard, Weprom,LE MANS,France
,
Frédéric Maloisel
Affiliations:
Hematology,Clinique Saint-Anne,Strasbourg,France
,
Hélène Vanquaethem
Affiliations:
Internal Medicine,Hôpital d'Instruction des Armées de Bégin,Saint-Mande,France
,
Anna Schmitt
Affiliations:
hematology,institut Bergonié,Bordeaux,France
,
Marielle Le Goff
Affiliations:
hematology,ILC Jean Bernard,LE MANS,France
,
Marie-Pierre Moles-Moreau
Affiliations:
hematology,CHU Angers,ANGERS,France
,
Marie Zinger
Affiliations:
medecine,Clinique Victor Hugo,LE MANS,France
,
Hugues Bourgeois
Affiliations:
oncology,ILC Jean Bernard,LE MANS,France
,
Mélanie Peron
Affiliations:
Effet Papillon Society,LAVAL,France
,
Fabrice DENIS
Affiliations:
radiotherapy,ILC Jean Bernard,LE MANS,France
Stéphane Bouchard
Affiliations:
Psychoeducation and Psychology,Université du Québec en Outaouais,Gatineau,Canada
EHA Library. Le Dû K. 06/09/21; 324897; EP1176
Katell Le Dû
Katell Le Dû
Contributions
Abstract
Presentation during EHA2021: All e-poster presentations will be made available as of Friday, June 11, 2021 (09:00 CEST) and will be accessible for on-demand viewing until August 15, 2021 on the Virtual Congress platform.

Abstract: EP1176

Type: E-Poster Presentation

Session title: Quality of life, palliative care, ethics and health economics

Background

The prevention of care-induced pain is a central concern for all healthcare teams in hematology units. Use of MEOPA (Oxygen + Nitrous Oxide) is today a standard of care for relaxation procedure. Distraction through immersion in virtual reality (VR) has already documented its analgesic effects in several phase II trials but comparison with standard treatments in a large randomized study is needed.

Aims
We assessed the safety and efficacy of a new therapeutic virtual reality solution for pain distraction, Bliss©, in prevention of pain and anxiety before performing a bone marrow biopsy. 

Methods

We conducted an open-label multicenter randomized phase II/III trial (ClinicalTrials.gov identifier: NCT03483194) in 5 sites in France. Bliss© is a VR software with four imaginary interactive environments in three dimensions. Binaural sound and specific music programs were created to promote immersion and relaxation. The program runs on a smartphone and a GearVR head-mounted display. Efficacy was evaluated by pain intensity with visual analog scale (score from 0 to 10) just after the biopsy and anxiety by 2 questionnaires (fear of pain before the biopsy and revised STAI questionnaire before and after the biopsy). The primary end point was patient-assessed pain intensity after the bone marrow procedure. Statistical analysis was performed with modified intention to treat (Fisher test). 

Results

A total of 126 patients were enrolled with previously untreated malignant hemopathy or suspected between September 6, 2018 and May 18, 2020. They were randomly assigned in a 1:1 ratio to receive pain prevention with MEOPA (n=63) or Bliss© (n=63) before and during their bone marrow biopsy. All patients received a local anesthesia with lidocaïne before the biopsy. In addition, patients, nurses and physicians performed efficacy and safety measures during a 1-month follow-up assessment. 


Median age of the study population was 65.5 years old (range 18 to 87) and 54.2% were men. The average pain intensity was 3.5 (standard deviation 2.6) for the MEOPA group and 3.0 (SD 2.4) for the VR group (p=0.26), without any significant difference according to age, gender or hemopathy. Concerning anxiety, 67.5% of patients were afraid before the biopsy and anxiety scores were moderate to very high in 26.3% of patients before the biopsy (STAI questionnaire) and 9.0% after the biopsy for all patients without any significant difference between the 2 groups (17.3% of reduction in anxiety for the MEOPA group and 17.2% for the VR group, p=0,83). Immersion in VR was well tolerated in 100% of patients included in the VR group. Physicans were very satisfied by the relaxation procedure in 64.9% of cases (52.5% in the MEOPA group and 77.6% in the VR group, p=0,01) and recommended re-use of the technique in 54.2% in the MEOPA group and 79.1% in the VR group (p=0,02).

Conclusion

The intensity of pain did not significantly differ in both arms. Bliss©-based relaxation method was well tolerated and the satisfaction of patients and physicians was very high in VR group. This study validates the use of immersion in VR with Bliss© as a new digital therapeutics and support the integration of the software in the panel of supportive care.

Keyword(s): Bone marrow biopsy, Pain, Prevention

Presentation during EHA2021: All e-poster presentations will be made available as of Friday, June 11, 2021 (09:00 CEST) and will be accessible for on-demand viewing until August 15, 2021 on the Virtual Congress platform.

Abstract: EP1176

Type: E-Poster Presentation

Session title: Quality of life, palliative care, ethics and health economics

Background

The prevention of care-induced pain is a central concern for all healthcare teams in hematology units. Use of MEOPA (Oxygen + Nitrous Oxide) is today a standard of care for relaxation procedure. Distraction through immersion in virtual reality (VR) has already documented its analgesic effects in several phase II trials but comparison with standard treatments in a large randomized study is needed.

Aims
We assessed the safety and efficacy of a new therapeutic virtual reality solution for pain distraction, Bliss©, in prevention of pain and anxiety before performing a bone marrow biopsy. 

Methods

We conducted an open-label multicenter randomized phase II/III trial (ClinicalTrials.gov identifier: NCT03483194) in 5 sites in France. Bliss© is a VR software with four imaginary interactive environments in three dimensions. Binaural sound and specific music programs were created to promote immersion and relaxation. The program runs on a smartphone and a GearVR head-mounted display. Efficacy was evaluated by pain intensity with visual analog scale (score from 0 to 10) just after the biopsy and anxiety by 2 questionnaires (fear of pain before the biopsy and revised STAI questionnaire before and after the biopsy). The primary end point was patient-assessed pain intensity after the bone marrow procedure. Statistical analysis was performed with modified intention to treat (Fisher test). 

Results

A total of 126 patients were enrolled with previously untreated malignant hemopathy or suspected between September 6, 2018 and May 18, 2020. They were randomly assigned in a 1:1 ratio to receive pain prevention with MEOPA (n=63) or Bliss© (n=63) before and during their bone marrow biopsy. All patients received a local anesthesia with lidocaïne before the biopsy. In addition, patients, nurses and physicians performed efficacy and safety measures during a 1-month follow-up assessment. 


Median age of the study population was 65.5 years old (range 18 to 87) and 54.2% were men. The average pain intensity was 3.5 (standard deviation 2.6) for the MEOPA group and 3.0 (SD 2.4) for the VR group (p=0.26), without any significant difference according to age, gender or hemopathy. Concerning anxiety, 67.5% of patients were afraid before the biopsy and anxiety scores were moderate to very high in 26.3% of patients before the biopsy (STAI questionnaire) and 9.0% after the biopsy for all patients without any significant difference between the 2 groups (17.3% of reduction in anxiety for the MEOPA group and 17.2% for the VR group, p=0,83). Immersion in VR was well tolerated in 100% of patients included in the VR group. Physicans were very satisfied by the relaxation procedure in 64.9% of cases (52.5% in the MEOPA group and 77.6% in the VR group, p=0,01) and recommended re-use of the technique in 54.2% in the MEOPA group and 79.1% in the VR group (p=0,02).

Conclusion

The intensity of pain did not significantly differ in both arms. Bliss©-based relaxation method was well tolerated and the satisfaction of patients and physicians was very high in VR group. This study validates the use of immersion in VR with Bliss© as a new digital therapeutics and support the integration of the software in the panel of supportive care.

Keyword(s): Bone marrow biopsy, Pain, Prevention

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